Wednesday, 18 May 2016

First person shooter


Recently my course mate posted a request from her brother who is currently looking for an animator to assist in his project which involves a first person shooter game. I have contacted him to request a few more details on what he was looking for and I attached a link to my showreel. Here is the email I sent.

Hi Tomas,

My name is Elliot Gascoigne and am closely coming to the end of my final year of university studying animation. I saw a post from Greta explaining how you were looking for passionate 3D talents to assist in a project you are working on. I was wondering if you could give me any more details on what kind of thing you were looking for and what kind of work you need doing. Here is a link to my showreel if you fancy taking a quick look:


I have explored all mediums of animation but the one that fuels the fire in my soul is CGI. Whether that is modelling or animating. If you would like any more information about myself then don't hesitate to ask. I look forward to hearing from you.

Many Thanks
Elliot Gascoigne

I then received an email saying that he wasn't quite sure I could complete the tasks he wanted from my showreel so we then took the conversation to Skype where we talked about what he would want from me and the different things I would have to prove in order to achieve a contract with him. 

Being as though I'm not sure whether I can release details about the project on a public facing platform I will just describe what kind of thing I will be learning and exploring.

My initial task will be to create my own simple humanoid in Maya to import into Unreal 4, then to apply the Unreal 4 skeleton to it and re-do some of the stock animations to make them my own. Being as though the project will be using Unreal 4 he wanted me to study the program and learn how to animate in it comfortably and if I start producing work at a high enough standard for them to use then they will offer me a contract. So with using digital tutors I will start an on-line course to learn the program in depth before I run before I can walk.

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