Wednesday, 18 May 2016

Rendering in real time


After researching and asking practitioners about large render times after my extended practice animation was taking a long time to render each frame, there was one person who suggested that I look into real time rendering. This concept wasn't new to me as I did have a look into the amazing demonstration from unreal 4 engine,


This was a very impressive piece of rendering which made me think about how appropriate it was to my practice and to see how it would effect the animation industry.

So in a nutshell, real-time rendering is using a games engine (in this case unreal 4) to do a kind of play blast equivalent, where the engine renders the whole animation in real time, making the most of the graphics card used. Much like a video game which renders the frames in real time.

The benefit of real-time rendering is mainly being grasped up by architectural visualizers where they can spit out beautiful renders of their visualizations without having hefty render times to get their videos to their clients in a quick and efficient way. But the importance of real-time rendering can be demonstrated by various animations that have come to fruition with amazing results. Some results are even more impressive than rendered animations.

I really want to explore more into the world of real time rendering due the possible results, but also if I use real time rendering to render my animations using Unreal 4 I will gain valuable knowledge as I progress into the games industry as I will understand the program more and my skill set will also increase.

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