Wednesday, 18 May 2016

time lapse

There were a few technical things I wanted to blog about in this module, but also something a little less technical. This comes in the form of a way of storytelling in a controversial way. This is the method of time lapsing. I found a beautiful animation from Ubisoft in their latest game The Division, I took some influence for my extended practice work, but I couldn't include my own time lapse unfortunately so instead wanted to investigate how its a great way of  telling a story without actual characters.

https://www.youtube.com/watch?v=yPq_NVi-TC4


The reason I wanted to talk about this as an innovative method of animation is the way the animation doesn't rely on VFX or complicated animated characters, but instead the art of storytelling is delivered through subtle changes through time-lapse accompanied by some dramatic and atmospheric audio that provokes imagination in the viewers mind.

A blogging team called Real Team wrote this statement about time lapses:

The incredible beauty of a time-lapse video is that it doesn’t just capture a single moment in the story. A time-lapse video doesn’t leave the viewer having to imagine what has happened before or what will happen next… it delivers the story in a visually powerful, compressed, sequential narrative.
There is something fascinating about time-lapse and it’s not simply the length of time, but it’s the compact compression of the time involved that allows us to watch a long story in a very short time. Time-lapse video and time-lapse photography are based around the premise of change over compressed time and the result is a visually stunning digital story that captures a dynamic journey.

an example of the subtle storytelling is at the start when the camera goes through the window of an apartment in New York (whilst the time lapse is happening) to reveal a child's bed


And as the camera slowly tracks through the room it appears as if the child in the bed suddenly disapears and the duvet is left to slowly depress flat to give the impression that the child has died during the events of the game. This is a very different style of storytelling that I would really like to explore as I like the audience to use their minds to create their own emotions without being force fed emotions. A little like inception

'The most resilient parasite is an idea planted in the unconscious mind'



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